<aside> 📜 TABLE OF CONTENTS

  1. Introduction
  2. Getting Started
  3. Converting Blockouts to Buildings
  4. Creating Staircase
  5. Designing Buildings
  6. Placing Props
  7. Adjusting Materials
  8. Merging Actors for Optimization
  9. Tips & Trick </aside>

<aside> 💡 This content provides an overview of the adjustable parameters before generating an editable building.

</aside>

Blockout 📐

Construction Mode works by converting your blockout meshes to editable buildings. You have several options to create these basic shapes.

Activate Construction Mode

Activate.png

Basic Configuration 🔧

Configuring the base parameters of your building (The parameters under ‘Create’ section) is the first step to create your buildings. These include floor height, roof type and other characteristics which can’t be modified afterwards.

Create.png

Configuration Options

<aside> 💡 You will place instances of modular assets to design the building. If you want the floor heights to match exactly with your modular assets, move the cursor on the asset and you’ll see the exact height. If you’re using one of the asset kits from the Scan&Eggs store, you’ll also see the height in the asset name.

</aside>

Height.png

Creating Buildings

  1. Select one or multiple building blockouts in the scene
  2. Hit ‘Create Building’

You'll see a colorful representation of building floors.

Before

Before.png

After

After.png